Dual Strike V2 PC, PS3, xbox, mame
Product Information
The Dual Strike PCB is a completely solderless controller board for your arcade stick. Every connection to buttons or directions screw in directly to the side of the board, so installation requires nothing more than a screwdriver. The Dual Strike works on PC, Playstation 3 and XBox1 as a game controller as well as a MAME compliant keyboard encoder. It also has a pass-through dual mod function supporting USB interfaces (or similar) like XBox360 or Dreamcast.
This makes the Dual Strike the perfect solution for customers who want to build or dual mod an arcade stick.
Features
Software:
Auto-detect of connected game console: PS3, XBox one, PC or pass-through PCB (normally Xbox360)
Works as a game controller on Playstation 3:
PS is supported and can be emulated, too (configurable).
L3 and R3 buttons are supported either by emulation or as buttons.
L1 and L2 can be emulated (useful for 6-button arcade stick layouts).
Digital Pad, LS and RS supported, changeable either by button-joystick combination or a with a dedicated switch.
Works as a game controller on PCs with an operating system supporting HID-compatible USB devices (including Windows 7/Vista/XP/2K/98, Mac OSX and Linux).
Works as a MAME keyboard encoder with four configurable button mappings selectable on runtime.
Works as a XBox one gamepad. Digital pad, left and right analogue joysticks supported, changeable either by button-joystick combination or with a dedicated switch.
Switchless or automatic selection of pass-through device:
Supports any USB interface (or similar) like XBox360 or Dreamcast.
Home (on XBox360 Guide) can be emulated (configurable).
4K and 4P (on XBox360 LB and LT) can be emulated (configurable).
Inverted (active high) triggers or a joystick mode switch can be emulated (configurable).
Firmware update is supported for Windows systems, on other systems by compiling the source.
Configuration from a PC (needs a Java 6 Runtime Environment), works out of the box for Windows, needs custom compilation on other systems like Linux.
Hardware:
20 screw terminal ports for connecting all of your wires.
No soldering required.
USB type B jack for connecting any standard USB cable.
Piggyback interface for even easier installation of pass-through PCBs.
Integrated switch interface for USB pass-through functionality. Any two wire protcoll can be supplied to the switch.
Separate connection points for all power lines and signals.
Mounting holes for easy installation inside your arcade board.
Extra connectors (S3 and S4) to have one of the following:
joystick mode switch support (like on MadCatz Fightsticks and Fightpads)
emulation of a joystick mode switch for the pass-through device (like MadCatz Fightstick and Fightpad PCBs)
pass-through PCBs with inverted (active high) triggers
L3/R3 Button in PS3 mode
Connect all wires/pins to the buttons and the joystick and connect the USB lines to the PCB to pass through (e.g. by soldering).
Take care, the picture shows Dual Strike V1, but the wiring is similar for Dual Strike V2.
S3/S4 Functions
For the pins S3 and S4 you have four options:
Leave them unconnected.
Connect them to the pins of a common ground SPCO switch (S3=left stick, S3=right stick) to read the setting. These switches can be found for example on MadCatz Fightsticks, there the switch positions are labeled LS/DP/RS.
Connect them to the pins on the pass-through PCB of a common ground joystick mode switch (S3=left stick, S4=right stick) to emulate the switch. These switches are the same as the ones mentioned directly above.
Connect them to the trigger pins on a pass-through PCB with active high triggers (S3=left trigger, S4=right trigger).
Connect them to common ground buttons to have dedicated L3 and R3 buttons in PS3 mode.
You have to configure which function is active from a PC with the Configuration Editor.
for more details go to
https://docs.google.com/Doc?docid=0AV5ukYTEiJk3ZGRmNGpjOG5fOGdremduZnZo&hl=en
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Product Code: dualstrikev2 Price: $38.95